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Old Nov 26, 2007, 07:33 PM // 19:33   #461
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Default another wierd build of mine

binding chains
destructive was glaive
spirit rift
channeled strike
optional
optional
augury of death
rez sig

12+1+3 chan
9+1communing
9 deadly

first move close to your target.
cast binding chains followed by aurgury of death
run as close as you can get and cast spirit rift and channeled strike, both hitting for around 150 damage each.
you will teleport to your foe which will activate DwG and deepwound, which should kill your foe.
edit:the only counters to the spike is pre-protting, the full damage hits at exactly the same time, so the target shouldnt be able to be healed
some screens to show my point.
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Last edited by R A N D O M; Nov 26, 2007 at 07:37 PM // 19:37..
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Old Nov 26, 2007, 08:31 PM // 20:31   #462
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using this build in RA now,
got bored of monk, but since monks are very scarce, I'm stuck with rit ..

[skill]Warmonger's Weapon[/skill][skill]Spirit Transfer[/skill][skill]Spirit Light[/skill][skill]Weapon of Remedy[/skill][skill]Resilient Weapon[/skill] [skill]Life[/skill]OR[skill]Recovery[/skill] [skill]bloodsong[/skill][skill]Resurrection Signet[/skill]

Basically a healing rit with Warmongers as aid for the dumb sins/warriors

Last edited by Pyro maniac; Nov 26, 2007 at 09:37 PM // 21:37..
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Old Nov 26, 2007, 09:24 PM // 21:24   #463
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i gave up on using warmongers in RA...you either don't get a melee or the melees you get are dumb tanks/don't know how to use it.

>.>
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Old Nov 26, 2007, 09:28 PM // 21:28   #464
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Quote:
Originally Posted by Mokone
i gave up on using warmongers in RA...you either don't get a melee or the melees you get are dumb tanks/don't know how to use it.

>.>
oh, Im still getting full sin/warrior party's next to me
only problem is that 3/4 of the sins are wielding staves
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Old Nov 26, 2007, 09:35 PM // 21:35   #465
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Quote:
Originally Posted by Pyro maniac
using this build in RA now,
got bored of monk, but since monks are very scarce, I'm stuck with rit ..

[skill]Warmonger's Weapon[/skill][skill]Spirit Transfer[/skill][skill]Spirit Light[/skill][skill]Weapon of Remedy[/skill][skill]Resilient Weapon[/skill] [skill]Life[/skill]/[skill]Recovery[/skill] [skill]bloodsong[/skill][skill]Resurrection Signet[/skill]

Basically a healing rit with Warmongers as aid for the dumb sins/warriors
9 skills? Impressive.
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Old Nov 26, 2007, 09:36 PM // 21:36   #466
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Quote:
Originally Posted by TheOneMephisto
9 skills? Impressive.
maybe the '/' isn't that clear ..
fixing .. >.<
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Old Nov 26, 2007, 10:33 PM // 22:33   #467
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Quote:
Originally Posted by Mokone
i gave up on using warmongers in RA...you either don't get a melee or the melees you get are dumb tanks/don't know how to use it.

>.>
I dunno, dumb wammos always go straight to the monk anyway and Warmonger's is about twice as useful as the entire rest of their skillbar.
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Old Nov 27, 2007, 12:35 AM // 00:35   #468
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Quote:
Originally Posted by Pyro maniac
maybe the '/' isn't that clear ..
fixing .. >.<
Ah, I see it now, my bad.

And in terms of warmonger's, I'm not entirely sure of how useful it would be. I guess it depends if you get the type of dumb warriors that gang-rape monks (better) or the dumber warriors who try and duel other warriors (useless).
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Old Nov 27, 2007, 12:44 AM // 00:44   #469
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Quote:
Originally Posted by Ecklipze
14 Expertise
12 Wilderness Survival
9 Marksmanship
3 Protection Prayers

[skill]Barbed Arrows[/skill][skill]Poison Arrow[/skill][skill]Savage Shot[/skill][skill]Distracting Shot[/skill][skill]Natural Stride[/skill][skill]Troll Unguent[/skill][skill]Mending Touch[/skill][skill]Resurrection Signet[/skill]

Being able to keep an entire team at -7 degen is quite something, and is great pressure on the monks in RA too.

If you can land a D-shot on Dismiss, it's pretty much GG if the rest of your team is competant.

Downsides are the fact Barbed only lasts 18 seconds and is easily interupted, but using it while under Natural Stride and not under fire can help you keep it up most of the time.
Quote:
Originally Posted by Thomas.knbk
I think we came to the conclusion this build is freakin bad earlier
Its actually not that bad, the problem is barbed arrows has that pointless drawback on it that izzy has failed to realize should be removed, but beyond that 7 partywide degen is quite decent, and really any good ranger who has self condition removal + degen spread + intterupts is a good addition.


What I dont like about that build is that Substituting troll for Screaming shot in a standard burning arrow build is far better.
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Old Nov 29, 2007, 09:40 PM // 21:40   #470
erk
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Quote:
Originally Posted by Pyro maniac
oh, Im still getting full sin/warrior party's next to me
only problem is that 3/4 of the sins are wielding staves

Yeah Sincasters are fotm, they are in almost every game.

[skill]Augury of Death[/skill][skill]Dancing Daggers[/skill][skill]Entangling Asp[/skill][skill]Signet of Toxic Shock[/skill][skill]Deadly Paradox[/skill][skill]Signet of Judgment[/skill]Castigation Signet[skill]Resurrection Signet[/skill]
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Old Nov 30, 2007, 06:22 PM // 18:22   #471
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Quote:
Originally Posted by erk
Yeah Sincasters are fotm, they are in almost every game.

[skill]Augury of Death[/skill][skill]Dancing Daggers[/skill][skill]Entangling Asp[/skill][skill]Signet of Toxic Shock[/skill][skill]Deadly Paradox[/skill][skill]Signet of Judgment[/skill]Castigation Signet[skill]Resurrection Signet[/skill]
Deadly paradox has been nerfed to death now: 15 energy cost -_-, no need to worry about that anymore.
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Old Nov 30, 2007, 10:21 PM // 22:21   #472
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Quote:
Originally Posted by dimitjeeuuhh
Deadly paradox has been nerfed to death now: 15 energy cost -_-, no need to worry about that anymore.
goooooooooooooooooooooooooooooooooooooood riddance
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Old Nov 30, 2007, 10:35 PM // 22:35   #473
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Quote:
Originally Posted by dimitjeeuuhh
Deadly paradox has been nerfed to death now: 15 energy cost -_-, no need to worry about that anymore.
Minor obstacle. I made it to 18 wins today (RA) with a caster sin. You just need to adjust to a new situation, no more spam fest.
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Old Nov 30, 2007, 10:38 PM // 22:38   #474
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Quote:
Originally Posted by Washi
Minor obstacle. I made it to 18 wins today (RA) with a caster sin. You just need to adjust to a new situation, no more spam fest.
you why give up on a retarded build and actually think for yourself when you can just work around the nerf... good thinkin
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Old Nov 30, 2007, 11:07 PM // 23:07   #475
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LOL another crybaby. It's not the only thing I play, I like my ranger the most but it's fun to run something abusive sometimes. I love how people cry about being killed with it, thats all.
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Old Dec 01, 2007, 04:32 AM // 04:32   #476
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Quote:
Originally Posted by erk
Yeah Sincasters are fotm, they are in almost every game.

[skill]Augury of Death[/skill][skill]Dancing Daggers[/skill][skill]Entangling Asp[/skill][skill]Signet of Toxic Shock[/skill][skill]Deadly Paradox[/skill][skill]Signet of Judgment[/skill]Castigation Signet[skill]Resurrection Signet[/skill]
Maybe I'm missing something obvious here.

I've played against these guys in RA quite a bit recently, and they are pretty limited (read: bad, a good player could do much more on a better character). Augury of Death is pretty nice, always love a Deep Wound. Dancing Daggers? Sure ok, it goes through Blind and Guardian which seems a bit weird but it's hardly overpowered...

Why SoJ? Like... I was sat there for a few seconds thinking... why the hell does this assassin keep using SoJ seemingly at random on me, for very little damage?
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Old Dec 01, 2007, 04:42 AM // 04:42   #477
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Chain with Asp for free KD. Deadly stuff when you know there is a Deep Wound coming for you and you can't get up for 4 seconds.
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Old Dec 01, 2007, 05:11 AM // 05:11   #478
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Quote:
Originally Posted by JR
Maybe I'm missing something obvious here.

I've played against these guys in RA quite a bit recently, and they are pretty limited (read: bad, a good player could do much more on a better character). Augury of Death is pretty nice, always love a Deep Wound. Dancing Daggers? Sure ok, it goes through Blind and Guardian which seems a bit weird but it's hardly overpowered...

Why SoJ? Like... I was sat there for a few seconds thinking... why the hell does this assassin keep using SoJ seemingly at random on me, for very little damage?
The annoying-ass knockdown is it, really. I'm not sure if there are other elites that would synergize better, especially since DP costs 15 energy now.
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Old Dec 01, 2007, 05:58 AM // 05:58   #479
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i run balanced stance, find it v. useful - just remove the poison as soon as it hits and these castersins will change targets xD
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Old Dec 01, 2007, 08:24 AM // 08:24   #480
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Quote:
Originally Posted by JR
Maybe I'm missing something obvious here.

I've played against these guys in RA quite a bit recently, and they are pretty limited (read: bad, a good player could do much more on a better character). Augury of Death is pretty nice, always love a Deep Wound. Dancing Daggers? Sure ok, it goes through Blind and Guardian which seems a bit weird but it's hardly overpowered...

Why SoJ? Like... I was sat there for a few seconds thinking... why the hell does this assassin keep using SoJ seemingly at random on me, for very little damage?
If the SoJ sin is really retarded, he will also bring iron palm.

have fun with 3 easy kd on a bar while having diversion, shame... or on you. Of course you can bring balance stance, but that is useless vs other stuffs.

In TA, it's easy to counter. But in RA, 90% of those idiots know nothing but to "sm4ck t3h m0nk," at least in AD.

Sometimes when I played for fun, I wondered while the players got extremely shitty at that time. Then I discovered that I was in AD. But ID is getting to that.
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